The thing about Cities in Motion 2 is that as long as you’re making virtual money with your public transport empire, it’s a pretty relaxing game. Really, hardly anything can happen as your land and water transport vehicles trundle along adhering to the speed limit, picking up and dropping off passengers. However, when you’re losing money because you built the wrong routes to begin with, there’s still time and heaps of tools you can exploit to fix the problems.
Cities in Motion 2 is the sequel to…you guessed it, Cities in Motion, which places the prospective public transport tycoon in a series of city based scenarios where they have to effectively and efficiently transport the various types of citizens of that city in their daily lives. I realise that games like this are a very niche genre in the grand scheme of things. I realize that only a select type of person could tolerate micromanaging bus routes, timetables for vehicles and how many ticket inspectors they need to catch those pesky, thieving fare evaders. I happen to be one of those types…(yes, you can all laugh!).
Within each transportation mode are options of three different vehicle types, small medium and large. They are based upon real world vehicles, but with vastly reduced passenger capacity. For instance, the smallest tram is a triple sectioned articulated vehicle but can only hold twenty. A real tram built like that would be able to transport about 100!
The main issue with Cities in Motion 2 isn’t that it’s too slow, too simplistic or isn’t pretty enough. It’s the fact that you can only provide public transport and nothing else. A real city in motion would be a far more complex beast. The thing is that the cities also have factories and commercial zones and this area could be the focus of some love and fleshing out by allowing freight transport to be a profitable enterprise.
I know I’m probably asking far too much for a modern version of Transport Tycoon Deluxe to be made where you have the full gamut of transportation options and a more realistic portrayal of cities and towns. Cities in Motion 2 is a part of that hope where the city is represented reasonably accurately, but the rest of the economy isn’t. Maybe the next installment should be called Nations in Motion. There’s an ambitious goal!