Remember Me is intriguing, perplexing and somewhat mind-boggling. Take a well crafted universe with beautiful graphics, character designs and deep potential for great story telling and hobble it with a hackneyed and cliched storyline with forgettable characters and a somewhat confusing combat system. It’s also not what I classify as an RPG, rather more of a linear 3D platformer with some limited combat.
Upon starting the game, we’re faced with watching what is obviously an in-game ad to set you into the universe comfortably, drawing you in to the potential of the story. It’s at this point that it is patently obvious that the game is a console port. I’ve seen some pretty bad console ports – GTA4 comes to mind – with ridiculously slow graphics, bad interfaces or ones that are downright buggy. Remember Me on the other hand is slick, smooth and fast. It also looked absolutely gorgeous. Sure, the game was never fully redesigned for the PC brigade like the Mass Effect trilogy, but at least it worked and there was no fluffing about.
The basic premise of the game is that the world has now moved to a point in 2084 where it is possible to store, remove and in any way access your memories and those of others as a commodity. This of course has led to the privatisation of the concept of memory and the ability for your memory to be wiped if you’re some sort of criminal. Which is exactly where we pick up the game. You’re Nilin, the female lead character who is in prison getting your memory brutally wiped. You manage to escape thanks to a guy who communicates with you through your electronic communicator. Wait…why are you in prison but your primary means of communications to your outside world is still intact? Don’t these idiot guards have scanners that can pick up you have stuff on you so they can remove it?
After your escape into the open world of Paris, you’re given combat tutorials and guides on how to jump from building to building. Whilst I can understand how this might appeal to the console crowd, it’s a seriously non-fun way to spend my time and money. The combat system is essentially a series of quick time events to chain combo attacks and can be slightly confusing with the mouse as there’s no clear definition of how to knock up (literally) the combos that you’ve created in the Combo Lab. Then, there’s the repetitive nature of the button timing and it leaves much to be desired. I found it extremely silly that the police in the game didn’t have ANY ranged attacks, relying solely on melee to take you down. Seriously, a taser is an accepted non-lethal way of taking someone down.
I honestly couldn’t finish the game. The storyline was too cliched for me to actually care and the character development is non-existent. Yes, it’s pretty, the Parisian architecture stunning and the Memory Remix portions are kind of interesting – a rewindable choose your own adventure video – but there was nothing fantastic about the guts of the game itself: a linear 3D platformer with repetitive combat and characters who are little more than talkative zombies. It’s hard to recommend this for anybody, unless you like completing monotonous, repetitive chores as a hobby.